The title may be a bit confusing, but this is what I mean:
(For confusion I changed it from purple small parts to the following method as its much simpler and effective)
I am basically trying to have the blood part where the raycast hit, but since I’m not using a flat part, I need help.
This is my code:
local function BloodDo(dir,dist,m) local part,position,normal = Raycast(dir,dir,10,"W",bloodList) print(part) if part then if part.Name == "TunnelWay" then local wallBlood = bloodFolder.Arc:Clone() local blood = bloodFolder.Decals.Walls:GetChildren()[math.random(1,#bloodFolder.Decals.Walls:GetChildren())]:FindFirstChildOfClass("Decal"):Clone() blood.Parent = wallBlood local rot = 0 -- This is the number that needs to be in relation to where the raycast hit wallBlood.CFrame = part.CFrame * CFrame.Angles(math.rad(rot),0,0) wallBlood.Parent = workspace.Filter game.Debris:AddItem(wallBlood,600) else -- normal placement end end end
The rot variable needs to be the number relating to where the raycast hit.
This is how it should end up: