The title may be a bit confusing, but this is what I mean:
https://gyazo.com/5ad6b2c96b5701000fb88fda0a063e4d
(For confusion I changed it from purple small parts to the following method as its much simpler and effective)
I am basically trying to have the blood part where the raycast hit, but since I’m not using a flat part, I need help.
This is my code:
local function BloodDo(dir,dist,m)
local part,position,normal = Raycast(dir[1],dir[2],10,"W",bloodList)
print(part)
if part then
if part.Name == "TunnelWay" then
local wallBlood = bloodFolder.Arc:Clone()
local blood = bloodFolder.Decals.Walls:GetChildren()[math.random(1,#bloodFolder.Decals.Walls:GetChildren())]:FindFirstChildOfClass("Decal"):Clone()
blood.Parent = wallBlood
local rot = 0 -- This is the number that needs to be in relation to where the raycast hit
wallBlood.CFrame = part.CFrame * CFrame.Angles(math.rad(rot),0,0)
wallBlood.Parent = workspace.Filter
game.Debris:AddItem(wallBlood,600)
else
-- normal placement
end
end
end
The rot variable needs to be the number relating to where the raycast hit.
This is how it should end up: