So for example you got a frame the size of a rain drop and you rotate it;
local frame = script.Parent
frame.Rotation = 60 -- angle the frame diagonally across the players screen
Generally the raindrop would be at the top of the players screen in a random position on the X axis. The Rotation would give it a diagonal angle allowing me to adjust the position so it goes in the direction which it was rotated. How can I position it the way it’s rotated though?