As the title suggests I am trying to make an accessory on a player rotate on the y axis, the accessory in question is a halo.
Problem is most scripts I come across either move the player with it when it rotates OR when the player is walking or is not standing upright the halo will start rotating in some funky directions that aren’t on the relative y axis.
I’m not sure how to get this done as the Halo is on a weld to an invisible hat and I only need it to rotate sometimes.
Cheers.
You say that the halo is welded to an invisible hat, so surely you can just rotate the C1 CFrame on the Weld, unless it does it in world space for some reason?
slr.
Hadn’t tried that yet, I’ve had a go at trying to figure it out but I’m not sure how I would get it to work as well as how to set it up as a tween…
Any sort of example would be helpful if possible but thank you for the step in the right direction.