Rotating an object relative to a fixed point?

I’m basically looking for a way to rotate an object relative to a fixed point using a plugin or without one.
I’ve tried using F3X as well as doing it by hand(recommended by a member of the discord: duplicate sphere, rotate it to your liking, change shape to cylinder) with no luck as I always ended up with clipping.

Help would be amazing

1 Like

This it has been like this forever. I suggest looking at the position and orientation.

1 Like

The Studio Build Suite plugin has a rotate tool named “Rotate Pivot” which allows you to rotate an object around a designated pivot point.

You can find steps detailing how to use this tool at the 1:50 mark in the following video:

I get the same clipping results with this method, though, a lot lighter. If I do rotate even by .1* after this, the bottom part will clip. Thank you for the suggestion, though.

Because of the differences between the number of actual faces on the cross-section of the cylinder versus the sphere it’s impossible to create a seamless transition between the two meshes unless the angles at which they connect are multiples of 45 degrees (maybe even 15 degrees, but haven’t tested; either way it surely won’t be seamless with rotations smaller than 10 degrees).

The way the faces on the sphere are organized are uneven on most sides of the sphere so there will always be some sort of tear when trying to connect spheres and cylinders.

The only solution would be to use an imported mesh or rotate only connecting cylinders (though this won’t provide the smooth roundness that you probably want)

2 Likes

I believe you can fix it by duplicating the cylinder under the sphere and using that instead of adding another part.

That is literary shown not to work on the #1 picture. Read my original message.

You duplicated the sphere. And then changed it to cylinder.

To either fix the problem, you have to either make the parts neon. Having the clipping be near unnoticeable. Or have the parts be transparent. This has existed forever. Though I do not believe this will be a problem in games for players do not tend to examine parts extensively.

From a range, you can barely see it.

image

I have tried this before, the best method I can recommend is using Blender 3D or another 3D Modeling Software.

When I deal with non 90 degree angles with a rounded corner I usually have another ball rotated with the other cylinder like this if it’s seperated.


2 Likes