Hi, I’m doing a third person gun, I’m trying to make the arms follow the camera’s Y rotation, but I’m not succeeding, could you fix my script for both arms to follow the camera’s Y rotation.
The script is here:
Script
local cam = workspace.CurrentCamera
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local arm = char:FindFirstChild("RightShoulder", true)
local y = arm.C0.Y
game:GetService("RunService").RenderStepped:Connect(function()
if arm then
local camDirection = hrp.CFrame:ToObjectSpace(cam.CFrame).LookVector
arm.C0 = CFrame.new(0, y, 0) * CFrame.Angles(0, -camDirection.Y, 0)
end
end)