Objective: Drawing Rotated Region3’s from wedgeparts positioned in front of the model that is placed.
Problem: Can’t seem to find the proper relationship between the model’s rotation and the rotation of the two wedges
What it should look like:
What it ends up looking like at any other rotation than 0 degrees (starting rotation):
I’ve removed all of them now, but I’ve tried a number of solutions often times with only partial success (works on some rotations) or no success
- Negative model Y rotation
- Positive model Y rotation
- Subtracting model Y rotation from 180 degrees (math.pi radians)
- Adding model Y rotation to 180 degrees (math.pi radians)

