On my obby game, there is a stage with rotating parts. Essentially, I want players to be able to jump through them and attempt to not hit the kill parts. I do this by using a hinge, as I want it to affect the players physics.
Here is a GIF of what it would look like ideally:
https://gyazo.com/4cd301b98c3888c3876b589532d90b45
However, my problem is that whenever a player goes into it, it alters its rotation. Here is a GIF of the spinning models AFTER a player has interfered with the physics:
https://gyazo.com/13b7217c96b0350b047bbb4c545ffc82
I made a post similar to this before now, about two days ago. I thought I had fixed it, but unfortunately did not. I played around with the masses of each part.
So I guess my question is how do I make the spinning model affect a character’s physics, without the character stopping the models physics? Characters offset the rotation by a tiny bit each time they push against a wall.
Have a good day. Any solutions will be well appreciated. Thanks.