I think you have misunderstood the question, I don’t want to manipulate or interpolate the camera I want to rotate the “part” wherever my camera is pointing towards.
Uh so basically you’d use this method to make your part face the same direction as your camera
part.CFrame = CFrame.new(origin, lookAt)
Origin would be the position of your part while lookAt is the direction your camera is facing - you get that by doing camera.CFrame.LookVectorcamera.CFrame.Position. I’ve included pretty much everything you need to know in this message but here’s some more info about cframes.
Edit: You’d have to wrap this in a .RenderStepped event in order to move it smoothly with camera.