runservice.Heartbeat:Connect(function(step)
--horizontal.CFrame = CFrame.lookAt(horizontal.Position, Vector3.new(target.Position.X, horizontal.Position.Y, target.Position.Z))
--vertical.CFrame = CFrame.lookAt(vertical.Position, Vector3.new(target.Position.X, target.Position.Y, target.Position.Z))
rotation.CFrame = rotation.CFrame * CFrame.Angles(.5,0,0)
end)
This doesn’t rotate the part, however doing:
while true do
rotation.CFrame = rotation.CFrame * CFrame.Angles(.5,0,0)
wait()
end
does rotate the part. Any ideas on why or how I could fix it to work in the heartbeat?
let me add that that in the heartbeat it rotates a little bit (maybe once?) and doesn’t continue. In the while loop, it keeps rotating.
Im guessing its because wait() is slower than heartbeat.
Also the angle 0.5 rads is quite a large jump so it could have the illusion of spinning 180 degrees.
Try using a smaller angle value and delta time math.deg(10)*step for heartbeat.
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this works, thankyou. i wasn’t aware you could do this
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