1_upz
(upz)
1
I want to rotate my katana so it isn’t sticking in to me like this:
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(Player)
wait(3)
print("Done")
local Katana = game.ServerStorage.Katana:Clone()
Katana.Parent = Player.Character
local Weld = Instance.new("Weld")
Weld.Parent = Katana
Weld.Part0 = Katana
Weld.Part1 = Player.Character.Torso
Weld.C0 = (CFrame.new(-0.5, 0, 0)) * CFrame.Angles(math.rad(0), (1.55), -1)
end)
Moonvane
(Moonvane)
2
i recommend you position it how you want it in studio and then use the command bar to find its offset to the torso
[in command bar]
print(workspace.DummyTest.Torso.CFrame:Inverse() * workspace.Katana.CFrame)
then in the script
Katana.CFrame = Torso.CFrame * CFrame.new(whatever the command bar said)
local weld = Instance.new("Weld")
weld.Part0 = Katana
weld.C0 = katana.CFrame:Inverse()
weld.Part1 = Torso
weld.C1 = Torso.CFrame:inverse()
2 Likes
1_upz
(upz)
3
wouldn’t your torso have to be the same rotation or the katana would be rotated weirdly?
Scottifly
(Scottifly)
4
The print line is supplying you with the CFrame based off the Rotation of the Torso.
Try it.
1 Like