Basically, in a code that i have for spawning props around a map in an area that is preset using a base part, its not setting the rotation for the part no matter what i try.
INFO:
the part does have a primary part and every base part in the model is welded using a weld constraint to the main part, every part is unanchored except for the main part. The positioning works fine but the rotation doesn’t. if u need any other information, lmk
local function createProp(spawnLocation, grass)`
local area = spawnLocation
local areaSize = area.Size * 0.5
local min = area.Position - areaSize
local max = area.Position + areaSize
local PropTable = {}
local PropNum = 0
for i, Prop in game.ReplicatedStorage.Assets.MapProps:GetChildren() do
PropNum += 1
table.insert(PropTable, PropNum, Prop)
end
local randomNumForProp = math.random(1, #PropTable)
if randomNumForProp and PropTable[randomNumForProp] then
local randomProp = PropTable[randomNumForProp]:Clone()
local x = math.random(min.X, max.X)
local z = math.random(min.Z, max.Z)
local y = randomProp.PrimaryPart.Position.Y
local position = Vector3.new(x, y, z)
local rotation = CFrame.Angles(0, math.rad(math.random(0, 360)), 0)
randomProp:SetPrimaryPartCFrame(CFrame.new(position) * rotation)
randomProp.Parent = workspace.Map.Props
local successfullyPositioned = retryPositioning(randomProp, spawnLocation, grass, 0)
end
end