I am making a round-based game and for some reason I can’t think of a way to start it. The first round starts when there are >2 ppl, and when this is true, it fires a remoteevent called “StartRound” which would take care of the rest of the process. How would I go about making this work?
Well, this code is a server script, and if I fire the event from a server script it can only fire clients… would I just select a random player to fire the server when they receive the client event? This is a really bad way to handle it I guess but it might work .
EDIT: Could I just put this code in a LocalScript in ReplicatedFirst and see if it works?