Round based .touched event help

I have a question.

I have a round-based game which handles events and thing, it uses some while true do loops as well.

Would it be better to have separate scripts inside of every single projectile to handle .touched events,

or should I instead make the main round script manage every single projectile using a table to manage the projectiles, and a runService heartbeat event thing to see if any parts are touching the projectiles?

thanks

1 Like

That a common sense to make it use event system from Roblox
You made suffering for a sake of suffering from performance loss
Obviously, you should switch to Roblox’s events

4 Likes

alright thank you for the information!

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.