RoundifyPart - Round the Edges of Any Part

Hey everyone, sharing a small plugin I made for one of my level designers. They needed an easy way to round off part edges without importing meshes for every little detail, so I built this to handle it in-studio.

Roundify selects any BasePart, lets you set a bevel radius, and generates a rounded version composed entirely of primitive geometry (boxes, cylinders, and spheres). No meshes involved.

What It’s Useful For

  • Props, furniture, and architectural details that need soft edges but don’t warrant a mesh import
  • Pillars, beams, and trim pieces - use axis-specific rounding (X, Y, or Z) to only round the axes you need
  • Rapid prototyping of rounded shapes before committing to final art
  • Stylized or low-poly environments where you want consistent rounded edges across many parts

Features

  • Non-destructive - stores the original part info as attributes so you can re-round at a different radius or mode anytime
  • Rounding modes - 3D (all edges) or per-axis (X / Y / Z)
  • Batch selection - roundify multiple parts at once
    Automatic merging - overlapping and duplicate primitives are detected and merged automatically, keeping part count as low as possible
  • Bake & Union - finalize when you’re happy. Optionally merge primitives into a single UnionOperation
  • Full undo support - operations go through ChangeHistoryService
  • Themed widget - a low-profile widget that won’t be an eye sore

Suggestions & Bug Reports

If you have ideas for features or run into any bugs, there are two ways to let me know:

  1. Reply to this post - happy to hear feedback and discuss ideas here
  2. Open a GitHub issue - Ideal for bug reports, this helps me track and fix them

Free & Open Source

This plugin is and will always be completely free and open source under the MIT License. Use it, fork it, learn from it, whatever you want.

Links

https://create.roblox.com/store/asset/75639054455678/RoundifyPart

8 Likes

That’s pretty neat, good job

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