Rounding nuisance when building

It appears that a small feature was added not too long ago which makes it so when you move around a model, it will be rotated in the same orientation as the part you are dragging it on. This created a really annoying bug though. Whenever a part is rotated, it seems that its position is rounded to only 2 decimals. This happens for every movement. Why is this a problem? When I make a model which has two parts and the difference in position in one axis is a number with 3 decimals and I start moving the model around, the position of each part in the block will keep being rounded. Eventually the two parts will be moved apart by quite a large margin, because the relative position between the parts isn’t taken into consideration.

Was my explanation unclear? Then watch this video:

A few more things:

  • I am using SystemMenu
  • I tested this bug somewhere above a 100 studs in the Y-axis. Not sure if you can also do this below 100 studs.

I would love it if this bug can be fixed as soon as possible. It makes the whole building experience a big mess.

Does this mean their new dragger is out (or at least part of it)? I remember them saying at the RDC that they wanted to make it scriptable too. Can’t wait until studio tools are scriptable. Annoying bug though.

I have seen this. I tried moving a tiny ship model and the hull sections moved out of alignment.

Happening to me as well. Was going to post a video but you’ve covered that. It just unaligns the entire model. Tried switching to SystemMenu and the same thing happens. I plan on having this map in use for a while, not sure if I should stop building until they fix this or just do it…

That’s no good at all. We’re looking at this right now. Any chance we could get a repro place?

Ahhh… didn’t realize this was a bug. No wonder my tower was having small gaps messing up the symmetry. That would also explain why the floors were not aligned, even though I put the tower aligned on the same Y axis.

I have a screenshot but I’m out of town right now so I don’t have the place file so a repro won’t be doable. I’m going to need to stop working on my map until this is fixed, as you’ll see in the screenshot it’s ugly :confused:

Notes:
-Models are fully anchored
-Use multiple unions

In the circled area you can see lots of unalignment (black lines). Oddly enough this didn’t happen at times for some of the buildings I pasted.

(p.s., love how ‘paste’ actually pastes above the selected part now. I hated when they removed that!)