It appears that a small feature was added not too long ago which makes it so when you move around a model, it will be rotated in the same orientation as the part you are dragging it on. This created a really annoying bug though. Whenever a part is rotated, it seems that its position is rounded to only 2 decimals. This happens for every movement. Why is this a problem? When I make a model which has two parts and the difference in position in one axis is a number with 3 decimals and I start moving the model around, the position of each part in the block will keep being rounded. Eventually the two parts will be moved apart by quite a large margin, because the relative position between the parts isn’t taken into consideration.
Was my explanation unclear? Then watch this video:
A few more things:
I am using SystemMenu
I tested this bug somewhere above a 100 studs in the Y-axis. Not sure if you can also do this below 100 studs.
I would love it if this bug can be fixed as soon as possible. It makes the whole building experience a big mess.
Does this mean their new dragger is out (or at least part of it)? I remember them saying at the RDC that they wanted to make it scriptable too. Can’t wait until studio tools are scriptable. Annoying bug though.
Happening to me as well. Was going to post a video but you’ve covered that. It just unaligns the entire model. Tried switching to SystemMenu and the same thing happens. I plan on having this map in use for a while, not sure if I should stop building until they fix this or just do it…
Ahhh… didn’t realize this was a bug. No wonder my tower was having small gaps messing up the symmetry. That would also explain why the floors were not aligned, even though I put the tower aligned on the same Y axis.
I have a screenshot but I’m out of town right now so I don’t have the place file so a repro won’t be doable. I’m going to need to stop working on my map until this is fixed, as you’ll see in the screenshot it’s ugly
Notes:
-Models are fully anchored
-Use multiple unions