It’s 2026 Obviously ai will take over time to go to McDonald’s my guy
I never said anything about not being able to make a thumbnail. This tool is intended for time/cost effectiveness for developers.
Please refer to FAQ.
still not competitive enough against higgsfield, even in the studio plan the limit would be way too low, economy of scale
for 30usd I get infinite generations, wrappers at low scale aren’t just competitive enough for this Ai market nowadays, with nano banana pro just get popular reference gfx for the styling and do a simple posing in studio screenshot it for your gfx, easy
Yarr, matey! Sailin’ the Seven Seas to be takin’ booty that ain’t yers be mutiny!
Yet another Al generator posted to Devforum
And yet another overpriced OpenAi/Gemini wrapper. $0.22 cents a token, making thumbnails $0.66 each.
Wild considering the most expensive Gemini model is $0.06 per image, meaning this is a 1000% markup.
Imagine putting your time and effort into building a tool for developers, only to get a comment like this. That would be frustrating.
This tool is clearly useful for devs who want to release and test different icons to measure CTR. Once they identify what performs best, they can bring in a human designer to refine and polish it. Your comment just repeats the same tired “AI is garbage” narrative without actually engaging with the practical value of the tool.
the issue is he just trying to margin profit on a wrapper so basically scamming people out of their money, higgsfield, google ai studio are just some of the better and cheaper alternatives
This is useful for developers who are quickly shipping games to test CTR without dealing with the overhead of juggling multiple tools. Yes, it’s a wrapper, but its value comes from consolidating everything into one place, making the workflow faster, simpler, and more efficient.
And with this plugin, it’s already aligned with Roblox’s style, so it wins on iteration speed. You can rapidly generate and test icons and vectors. Which is important for charts nowadays
spend your money how you like idc
Like it or not, modern Roblox is dominated by slop when it comes to the charts. I’ve worked on over 10 brainrot-style games in the past year (and yes, they make serious money), all with teams of fewer than four people. In that environment, a plugin like this is extremely valuable, especially during the first week of running ads, because it lets you rapidly test what performs and what doesn’t.
robox devs who aren’t competing in the charts simply won’t understand the time advantage.
This isn’t going to be used as a tool; it’s going to be used as a replacement for graphic designers who rely on their craft as a medium to earn money. If someone gets players using an AI thumbnail, what incentive could they possibly have to hire a graphic designer?
AI is slop, but I’m fine with it being used as a tool; this isn’t a tool, it’s a replacement…
Because top graphic designers know the meta, but they charge big bucks, so AI is good for quick iteration or people on a tight budget. Whereas top gfx artists still make bread because they know how to design high ctr thumbnails/icons for any game.
We’re in the AI age now, people who solely rely on their craft can only go so far, you either build with ai or you don’t. This is like saying “AI coding agents exist, now programmers are out of jobs”. AI can help you with an idea or expand a concept, but human still tailor it to their liking.
I think you have a fundamental misunderstanding of what the OP created. These AIs are trained to replicate the thumbnails of top graphic designers; that is their sole intent. Top games such as Grow a Garden already had (past tense, I believe they now hire a human graphic designer after controversy) AI thumbnails at their peak.
And going back to address my point of how people could make thumbnails themselves for free, the top games on Roblox have thumbnails that could be created in an hour at max.
Let’s analyze this: Escape Tsunami for Brainrot’s first thumbnail. I count 6 objects making the map (including the Tsunami), so that’s not complicated. All you have to do is take a screenshot of the map. Then they found a PNG of a bacon hair running (which you could also make and screenshot in Studio, then remove the background in Canva. (same with the 67 brainrot) And they added a rainbow overlay to the 67, which can be done in numerous platforms; Photopea comes to mind.
There are numerous tutorials on what I just spelled out, and no disrespect to the ETfB creators, this thumbnail could be made quickly. It clearly faired well against the algorithm (the most popular game on Roblox currently, btw) and anyone could make it for free.
Sure, you could mention how they had money to advertise, but even with AI thumbnails, you need at least a hundred dollars to get your game relatively successful with ads. (I already discussed this in a thread, and I’m not going through it again.)
Also I don’t understand what you mean by “human still tailor it to their liking…” That’s just entering a prompt.
I stand by my point that this is a tool for the lazy, and I’m afraid it won’t go anywhere because we have fundamental differences in our views on AI.
Being trained for a task doesn’t mean an AI will consistently deliver the same results as a top-tier GFX artist. The flaw in your reasoning is treating AI tools as replacements rather than tools to skilled designers.
Copying trends is easy once you know what’s popular. Creating them isn’t, and that’s how top GFX artists stand apart. They understand the game, the theme, and the audience (META), then deliberately craft thumbnails that feel new. It’s never just a prompt or a vague idea; there’s layered thinking before a new thumbnail style exists at all. The same logic applies to UI and vector design. Even Grow a Garden hired a well-known UI designer, AI was probably used for early drafts, but the real work was done in Figma.
With ads, most of your Robux should go into ad credits. That’s why hiring designers early isn’t ideal without a large budget. At this stage, speed matters a LOT, if you can’t make a trendy thumbnail or icon, it’s often smarter to pay a little than to stop building content just to learn design.
Yep, not gonna waste my time with someone who thinks of AI as a replacement/threat than a tool.
Thank you, I would have said the same thing.
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Shameless broad daylight thievery.
Whilst I appreciate and welcome competition, I certainly do not appreciate complete 1:1 carbon copies looking for a quick buck.
You managed to 1:1 just about probably every single unique feature from: RBLX/ai - Elevate Your Game with AI-Generated Graphics
Including entire copy-pasted thread, actual copy-pasted HTML elements from the original site (https://rblxai.com), newly released unique add-on tool for update icons (https://x.com/rblxai/status/2008425434405273889), SEO site embed thumbnails/text, pricing models & core AI systems.
Do you not feel you should provide at least some kind of credit to the original — might I add, non-vibe coded — work?

