I’ve been developing an RPG game for around a month now, and most of the mechanics are pretty much done.
The problem is, the core loop isn’t strong and some new people who join are completely confused, and for those who know what to do, they get bored after a few mob kills.
I think I’ll try balancing out stuff and adding more content to the game to help with this, but it wouldn’t hurt to get more feedback before doing so. For people getting lost, I don’t really want to add a tutorial, Blox Fruits manages fine without one, so if I could possibly find a solution that doesn’t require one would be nice.
I joined your game and tried to kill a bandit, but I do no damage. There’s a building I can’t go into. If I wasn’t supposed to kill those bandits specifically, some visual feedback would be nice
Incorporating visual effects (VFX) is highly recommended for enhancing the quality and engagement of a simulator game. Effective VFX can provide players with immersive feedback and elevate the overall presentation of the game.
Map Design and Art Style
Improving the map design and refining the art style can significantly contribute to the game’s uniqueness and visual appeal. A cohesive and well-crafted environment will help distinguish your game and enhance the player experience. (Shameless plug but I am a builder for hire).
Combat System
While the combat system is functional, introducing quality-of-life improvements—such as varying attack animations (e.g., a stab, slash, or chop)—could add depth and variety to gameplay. This would make combat feel more dynamic and engaging for players.
User Interface (UI)
Lastly, while the UI is functional, it may lack a sense of cohesion with the game’s overall art style. Designing a UI that aligns seamlessly with the visual themes of the game’s environment could elevate its perceived quality and create a more unified and polished player experience.
it feels too much like a standard run of the mill bandit beater. I feel like combat and movement should be more sophisticated. It seems the main point as of now is to just beat bandits endlessly. I would suggest putting an effort into expanding the game. Adding bosses, a more quanitifed and rewarding progression, etc.
I’m not gonna argue that it’s not a bandit beater cause that’s what I’m intending it to be, but for advanced combat I feel like the learning curve would be too high for new players, as I’m trying to keep things simple. Not only that, but it’d be a lot more work for me since I’m the only one working on the project.
On the progression side of things, you’ve confirmed my theory of the goals/rewards not being clear/rewarding enough, so I’ll definitely work on that. Thanks for the feedback!
I would at least try and implement basic blocking and/or dashes though. From previous experience, even simple RPGs have either blocking or dodging of some sort. I was pressing f and q out of instinct lol (3000 hours of deepwoken). But you do what’s best for your game.