Rthro legs on classic characters make no sense

I’ve been messing around with Rthro parts to see what’s possible to make, and legs seems to follow some pretty wacky logic:

  • The width of the legs (but not feet) is proportional to anthroness. Classic characters with anthro legs will have thighs like tablelegs, a narrow stalk running up to a flat surface.
  • Rthro arms on a normal character will be shortened. Rthro legs will not, making the character very tall.

Any chance Rthro-Classic compatibility will ever be made less terrible?

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This most belongs in #platform-feedback:web-features, but, since I assume by the fact that you wrote this in here that you are a New Member, post these kinds of posts to #bulletin-board next time.

I’d like to remind you to read the rules before posting and make sure you post in the correct category.

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Wrong category, don’t use Development Support for non-support requests. Follow category guidelines when posting.