Running animation looks fine in animation editor but not in-game

I’ve got a run animation, and this is how it’s supposed to look:
https://gyazo.com/4e0ab186d22a0ee5f465116b71623020
It looks fine in Studio using the Animation Editor plugin. However, in-game it is pretty buggy:
https://gyazo.com/110d2ef9609d8035903b5ce212170647
Not sure exactly what’s going on or how to fix it. My character’s UpperTorso, Root, Head, and LowerTorso are all CanCollide true. Any help is greatly appreciated.

1 Like

Looks like a problem with the rigging. Have you tried to rerig it?

4 Likes

Is your rootpart tilted by chance :thinking:

2 Likes

Yeah, I can see here that my rootpart is being rotated as I run, but I’m not sure why.
https://gyazo.com/9f2f4c88fb9a6e8cca4c4689263eae48

1 Like

I think the rig have a problem with the humanoidroot part. so if I were you I only look on a tutorial in this one:

and if you make a custom model for your character i probably look on this video for sure

3 Likes

Strangely enough, simply changing the name of my rootpart from “Root” to “HumanoidRootPart” seemed to fix the issue

2 Likes