My issue is that my character is running as if they have wide hips or something attached to them? I have no idea why, as this is something that only happens when I play it on new accounts. If I test it with my old account the same issue does not persist.
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Do you have different default animations on your new account?
Look in your avatar settings where your body parts are shown with icons. You may have an animation in there as well.
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They are different, I have tested it, but I’ll go ahead and say this is the solution for now
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Sadly this wasn’t the problem, I have no idea it only occurs on these new accounts
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What solved the issue was switching the orders between applying humanoid description and setting the collisiongroup property to what I needed
Humanoid:ApplyDescription(clone_description)
for i,v in pairs(Character:GetDescendants()) do
if v:IsA('BasePart') then
v.Massless = true
v.CollisionGroup = "Players"
end
end
set the collision group property after you apply the humanoid description
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