I wrote a firebase to roblox and vise versa script. The point i’m at now is, when I save the data its saved as a table, but when I call it back firebase converts to to a dict.
here is the output:
Error is because its expecting a table, but its getting a string. Is there a way i can convert this dict to a table?
Would be great if you showed us the code where it errors.
local Invt = Inv:Load(Player)
-- Inv:Add(Player, "Dog", 5) -- Testing the save
for Index, Items in pairs(Invt) do
function Inventory:Load(Player) -- Load player Inv when join
local SaveInv = Store:GetAsync(Player.UserId.."Inv", Inventory)
local SaveInv = FireStore:GetAsync("Test-2".."/")
if not SaveInv then SaveInv = New(Player) end
Inventories[Player.UserId] = SaveInv
Seems like “Inv” is a string, not a table?
And what is :Load() anyways? Never seen it in DataStore2 I think.
Im not using datastore 2. im using my own system.
:GetAsync() only has one parameter, not two.
You should also wrap your calls in a pcall().
I don’t see anything erroring on line 7 as specified?
Maybe something is in error with your system.
It would appear that your load method returns a string (perhaps JSONEncoded)? Which can be turned into a table - assuming that you have a proper encoding format - using