Quick question: In my current system, I usually implement a custom run by simply setting the priority on the run animation so that it overrides the walk animation. Is this approach effective, or would it be better to directly replace the walk animation with the run animation inside the Animate local script? I’m concerned that making the replacement inside Animate might cause blending issues. To clarify, I intend to substitute the original walking animation with the running animation within the Animate script itself.