being the lazy person I am, I decided to pull out the regular R15 walk animation instead of making one. apparently it isn’t as simple as looping, because the default character animation script uses something like this:
function AnimationHandler:_HandleRBXTrack(anim: Animation)
print("call")
local track = self._Animator:LoadAnimation(anim)
track.KeyframeReached:Connect(function(kf: string)
if kf == "End" then
track:Destroy()
self:_HandleRBXTrack(anim)
end
end)
track.Stopped:Connect(function() print("stopped") end)
track:Play()
end
I tried this, but when I call Track:Stop()
it doesn’t stop. the weirdest part is that the handler writes “stopped,” and the console stops writing “call,” yet it keeps going. even destroying the track inside of the Stopped handler doesn’t work. on the other hand if I delete the stuff inside the KeyFrameReached handler it doesn’t loop at all. so uh, what’s up?
I am not using a humanoid so I can’t use HumanoidDescriptions.