Rythm game scripts wont work

Hello devs, so im making a rythm game and i have a script error. it says Megolovania - Sans is not a valid member of Folder "ReplicatedStorage.SongMaps" the script is located in a starter gui with a screengui called “GameGui” and under the screengui there is a frame called “MainFrame” and then there is a local script located there can anyone help?

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PlayEvent = ReplicatedStorage:WaitForChild("PlayEvent")
local SongMaps = ReplicatedStorage:WaitForChild("SongMaps")

local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")

local PlayFrame = script.Parent:WaitForChild("PlayFrame")
local Buttons = PlayFrame:WaitForChild("Buttons")
local CurrentNotes = PlayFrame:WaitForChild("CurrentNotes")

local OriginalColors = script.Parent:WaitForChild("OriginalColors")
local ChangedColors = script.Parent:WaitForChild("ChangedColors")

local KeyBinds = {"A", "S", "D", "F"}
local KeyHolds = {}
local Paths = {}

for _, k in ipairs(KeyBinds) do
	Paths[k] = {}
	KeyHolds[k] = false
end

local function wait(Amount)
	local Second = tick()

	while tick() - Second < Amount do
		RunService.Stepped:Wait()
	end
end

local function CreateNote(Key, CurrentSongSpeed)
	local ClonedNote = Buttons[Key]:Clone()
	ClonedNote.Parent = CurrentNotes
	ClonedNote.Image = "rbxassetid://"..ChangedColors[Key].Value
	ClonedNote.Position = Buttons[Key].Position + UDim2.new(0, 0, 1.2, 0)

	ClonedNote:TweenPosition(Buttons[Key].Position + UDim2.new(0, 0, -1, 0), "Out", "Linear", CurrentSongSpeed, false)
	Paths[Key][ClonedNote] = "Tweening"

	coroutine.resume(coroutine.create(function()
		wait(CurrentSongSpeed)
		ClonedNote:Destroy()
		Paths[Key][ClonedNote] = nil
	end))
end

PlayEvent.OnClientEvent:Connect(function(SongName)
	script.Parent.Parent.Enabled = true

	local CurrentSong = require(SongMaps[SongName])
	local CurrentSongSpeed = SongMaps[SongName].CurrentNoteSpeed.Value

	for i = 1, #CurrentSong do
		wait(CurrentSong[i].Time)
		CreateNote(CurrentSong[i].Key, CurrentSongSpeed)
	end

	coroutine.resume(coroutine.create(function()
		workspace.Songs[SongName].Ended:Wait()
		script.Parent.Parent.Enabled = false
	end))
end)

local function UpdateKeybind(Type, InputKey, GameProcessed)
	if GameProcessed then return end

	local InputLetter = tostring(InputKey.KeyCode):split(".")[3]
	if not table.find(KeyBinds, InputLetter) then return end

	KeyHolds[InputLetter] = Type

	local ChosenPath = Paths[InputLetter]
	if not ChosenPath then return end

	local GuiObject = Buttons[InputLetter]
	if not GuiObject then return print("Error: Unable to locate keybind.") end

	if Type == false then return end

	for Object, Action in pairs(Paths[InputLetter]) do
		if math.abs(GuiObject.Position.Y.Scale - Object.Position.Y.Scale) < 0.1 then
			Object:Destroy()
			break
		end
	end
end

UserInputService.InputBegan:Connect(function(...)
	UpdateKeybind(true, ...)
end)

UserInputService.InputEnded:Connect(function(...)
	UpdateKeybind(false, ...)
end)

RunService.RenderStepped:Connect(function()
	for Letter, Toggle in pairs(KeyHolds) do
		local GuiObject = Buttons[Letter]
		if not GuiObject then return print("Error: Unable to find keybind.") end

		if Toggle == true then
			GuiObject.Image = "rbxassetid://"..ChangedColors[Letter].Value
		else
			GuiObject.Image = "rbxassetid://"..OriginalColors[Letter].Value
		end
	end
end)

also this error is about a folder in rep storage called “SongMap” with a module script under it and a number value under that named “CurrentSongSpeed” please help

EDIT


im not getting the error anymore but the ui wont go on the screen when i start the song, if you need a photo of my explor bar ill be happy to put one, i need help. I FIXED IT!!!