Safe Client-Side Objects

I read somewhere that storing things in ReplicatedStorage allows them to be stolen by exploiters. Is this true, and how can I create cutscenes etc that are seen client-only in a safe way? Is there a way for a server script to clone an object into one person’s client?

I believe that they can yes see things inside of ReplicatedStorage but not sure how this could cause an issue with a cutscene. Exploiters can only see client side things (unless you have a backdoor/virus in ur game) so it would only affect them I believe.

On the topic of being able to clone an object into one client I think this could be possible if you where to store them in like a folder in the player instance but there would be no way to get it only into one player client side replicated storage.

The cutscene would be shown by cloning objects from ReplicatedStorage into Workspace via a localscript so only the client can see it, unless you know a better way.

Yea that would work. Not sure why you would have an issue with this??

People can then steal all the objects in the cutscene no?

They can but exploiters can steal basically everything in your game (some things they can’t like server scripts)

Lets say you have a map which players can play hide and seek in. Exploiters can steal that map easily due to it being on the server side.

Basically anything you build they can get. Even if you did manage to find a way not to have them in replicated storage they would still be able to get when you play it due to it being on the local side.

Over all anything that is local side/client side exploiters can access and see but it will only affect them unless you have a backdoor/virus that allows exploiters to get server side access.

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