Same lighting in 2 games, but one is brighter

I build things in my testing place, then transfer it over to the main game. The lighting settings are identical, yet the testing game looks much brighter than the main game.

Here’s how the main game looks:

Here’s how the tester game looks:

Main game lighting settings:

Testing game lighting settings:

Both game’s have a ColorCorrection object which are identical (i copy and pasted it)

The background you see in the images are 1:1 identical, the lights are all copied over.

How do I fix this?

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interesting.

did you have the same graphics quality while taking these seperate photos?

this is the only thing i can think of..

Yes, they were both taken on level 21.

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Maybe the GraphicsMode/graphics API Roblox is choosing is different between y’all’s devices

GraphicsMode | Documentation - Roblox Creator Hub. I don’t think there’s a way to print it though. Maybe try changing your studio settings graphics mode option (in Rendering):

One of those could give the same result. If that is the issue, though, you can’t do anything about that cause that’s just how Roblox works. It changes graphics APIs based on the device, as that’s how devices run games.

Toggle LightingStyle twice on both of them and see if it changes anything. If it doesn’t, then, well, just save the rbxl and upload it to the other place and it should just replicate them.

They were both taken from my same device, my apologies I should’ve specified.

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The LightingStyle didn’t work, so now I’m trying to save as rbxl but it just doesn’t let me. I think it’s because my game is too large.

I found the problem. The main game had the Use2022Matierials property disabled on MaterialService, while the tester game had it enabled. This made some materials look much darker.

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