Hey, this is my first post and I have been working on a simulator on and off since April.
I think I’ve got it to a point where it could be somewhat profitable if released with at least 70% likes, but I want to make sure it’s a resounding success.
The grinding part involves destroying buildings and building up combos. There’s a skill point system, building mode, and way more.
Could anyone tell me what they think so far and what I could do to make it more fun?
PS: The current like ratio was when the game was advertised when it was far less developed, a big mistake.
https://www.roblox.com/games/5051240103/Satisfying-Destruction-UPDATE-3