So long story short, if you buy a wolf via GUI then the wolfs parent will be changed to workspace, but i dont know how to make it save, so i have a value in replicated storage named isBought, when you buy the wolf the value will be “True”, when the value is true then the wolfs parent will be changed to workspace, but i dont know how to make it save… I tried a lot of datastore methods but nothing seems to be working
Try to not use tutorials and instead use the dev articles
Alright thanks, ill try it out.
Didnt work sadly :c ||30 letters||
Could you provide more information about your system? Instead of setting a value in replicatedStorage to true, it may be better to set a value which is a descendant of player to true, that way multiple players have the ability to buy the wolf.
Right now, it seems like you’re changing the value in replicateStorage locally via a LocalScript . Your Datastore script won’t be able to see local changes, rather just changes made on the server.
Nevermind i fixed it.
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