SavePlace doesn't work... like at all

Surprised this hasn’t been reported, but ever since universes were released the SavePlace method doesn’t work even if you enable it on the place.

To reproduce this bug:
Configure a place so SavePlace API is allowed
Make something on the server save the place like so:

game:SavePlace(Enum.SaveFilter.SaveAll)

And go in game and you should see an error on the server console
HTTP 403 (Invalid API for updating the Place:PLACEID)

Note : SavePlaceAsync still works, but the downside is that this method only works when you use CreatePlaceAsync or CreatePlaceInPlayerInventoryAsync

"Note : SavePlaceAsync still works, but the downside is that this method only works when you use CreatePlaceAsync or CreatePlaceInPlayerInventoryAsync "

Pretty sure that’s intentional.

[quote] "Note : SavePlaceAsync still works, but the downside is that this method only works when you use CreatePlaceAsync or CreatePlaceInPlayerInventoryAsync "

Pretty sure that’s intentional. [/quote]

I know, I just wanted to clarify that it is only SavePlace that isn’t working

EDIT : To further clarify SavePlace should work even if it isn’t part of a universe

Just wanted to bump this, it’s a pretty annoying bug.

Again, this isn’t a bug. If you want it to go above and beyond what it was intended to do, then post this in feature requests.

SavePlace has always only saved for places created with CreatePlace.