SavePlaceAsync() Not Working

SavePlaceAsync is no longer working as expected. A new place version isn’t created when the function is ran.


I tried running the function multiple times in this place within Blockate for no new place version to be saved.

This issue seems to have started ~7 hours ago.

Some games currently affected by this:

Expected behavior

The place should save a new version and that new version should be published.

10 Likes

We want blockate back :grinning: fix SavePlaceAsync() !!!

6 Likes

@UnFusion2 @InceptionTime
mentioning you since you contributed to fixing this and this is pretty urgent as it completely breaks games

2 Likes

i’m the owner of wubby. when SavePlaceAsync is ran, it doesn’t return any errors unless it is by ratelimits:

true nil representing the result of a pcall call

5 Likes

Hi! Sorry about this. We are investigating the issue.

9 Likes

We have identified the issue and is rolling out the fix. Will update shortly. Thanks for your patience.

10 Likes

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