SaveStore - Table is made but nothing is saved in it

I’m trying to make a system where player’s items will be saved in datastores. The items are just collectables, and are just string values in a folder in the player:
image

At the moment the script for saving looks like this:

local function saveData(player)
	local iteminventory = {}
	
		for _, item in pairs(player.Collectables:GetChildren()) do
		table.insert(iteminventory,item.Name)
		print(iteminventory)
		end
		local success, errorMsg = pcall (function()
			Datastore:SetAsync(player.UserId,{iteminventory})
		end)
	if success then
		print("saved")
	else 
		print(errorMsg)
	end
end

game.Players.PlayerRemoving:Connect(function(player)
	saveData(player)
end)

game:BindToClose(function()
	for i, player in pairs(game.Players:GetPlayers()) do
		saveData(player)
	end
end)

I’ve tried rewriting the code several times based off tutorials and other people’s save systems and I think this is as close as I’ve been able to get and fixed several other problems other than this one. I’m able to get the tables to be made but nothing will be saved in them shown with a plugin that lets me see the datastore:
image
“TestBird” has not been put into the table :<

Please let me know what I can do to fix this, thank you for your time!