I’m having a problem with saving and loading in a players furniture placement
Item placed
When I leave and rejoin, it spawns it slightly above the ground
local function TableToCFrame(tab)
return CFrame.new(table.unpack(tab))
end
-- Saving position
ItemData.Position = {
furnitureItem.Position[1].Value,
furnitureItem.Position[2].Value,
furnitureItem.Position[3].Value,
furnitureItem.Position[4].Value,
furnitureItem.Position[5].Value,
furnitureItem.Position[6].Value,
furnitureItem.Position[7].Value,
furnitureItem.Position[8].Value,
furnitureItem.Position[9].Value,
furnitureItem.Position[10].Value,
furnitureItem.Position[11].Value,
furnitureItem.Position[12].Value
}
-- Load
local CFrameData = {
Info[1].Value,
Info[2].Value,
Info[3].Value,
Info[4].Value,
Info[5].Value,
Info[6].Value,
Info[7].Value,
Info[8].Value,
Info[9].Value,
Info[10].Value,
Info[11].Value,
Info[12].Value,
}
-- Set position
NewItem:SetPrimaryPartCFrame(PlayersInterior.PrimaryPart.CFrame:ToWorldSpace(TableToCFrame(CFrameData)))
The second index [2] being the Y value of the CFrame saves and loads as 1. So it’s not changing, so idk why the model is being created a few studs above the floor