Saving DataStores with Remote Events?

Hello everyone! My question is very simple, it doesn’t need a lot of explaining.
Are you able to create an remote event that when fired it saves a players data such as as coins or wins (so basically anything)?
Thanks have a great day!

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Yes, you can. But its not recommended but you can try if you arent sending any informations at the client to the server other than firing the event.

(It still ain’t recommended.)

All I need to do is fire a event on the client then on server pick it up and save their stuff.

You can do that. But, if you want for instance to save a Player’s data when he leaves with RemoteEvents it is most likely to not work, the communication may take some time and the Player might no longer exist until that certain time.

I would just use a built in function for player removing, I need it for when a player buys a dev product to save coins.