I was making a settings gui, and I was thinking how to save the values.
Obviously, datastore2 works like this:
Save data to datastore > value object updates
However, I cant really do that in this case, since you can easily spam the settings, potentially breaking the datastore.
How could I save multiple values like this efficently?
Late response, but I tried this and it does not work.
I assume its because datastore2 needs a player object to get the datastore, which doesnt exist after leaving