Can anyone help? I’m using AutoScale Lite to fit the UI I’m making for a commission and the client asked me to scale it properly on all devices and I’m not sure why it won’t work.
What I need it to look like:
Intended UI Size
What actually happens (video and pic)
Any help or advice would be appreciated, I tried just scaling and just using the add constraint but that doesn’t seem to work either.
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so one of the button you pressed for autoscale light adds a UISizeConstraint, which will make the UI retain its shape.
In theory this should be good, but due to how things work, some elements will get bigger than others, causing well, this.
What I would recommend is removing all UISizeConstraints, if you really want to use one to maintain its rectangular shape (which I still wouldnt 100% recommend doing unless you know what youre doing), there are work arounds which I can tell you if you want them.
tldr; remove UISizeConstraints from your UI, as they’re causing certain elements of your UI to scale in strange ways causing this to happen.
at least thats my guess from looking at it
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Okay that actually helped alot tysm, but another issue. I checked some devices some are fine, however some have some issues in the scrollingframes - see below
As you can see the player count doesn’t align in the scrollingframe if that makes sense?
Im not sure if you are or not, but I believe as long as you set the size of those specific elements x’s scale value to 1, it should occupy the correct space that way
idk if that made sense but I can probably make an example if it didnt
sorry lol i resent the same video, ill send the new one in 5 mins
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So with this kinda an issue there isnt much I can say to help you fix it, but what I would recommend is just goofing around with the positions of the elements and try and make them line up (you’ll probably need to use Scale and Offset for both size and positioning in some cases).
Also messing with TextAlignment,
this sorta issue is just kinda trial and error sadly