Easily and reliably scale your UI for all screen types
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Made as an updated non-widget based alternative to AutoScale that provides Full-Scale unit conversion support for EVERY UI element with ANY unit modifier at the click of a button.
Provides all utilities through distinct actions to support shortcuts and custom ribbon tabs
Supports unit conversion of GuiObject Frames, UIStrokes, UIPadding, UILayout Padding/CellSize, UICorners, and AspectRatioConstraints to ensure consistent visual presentation for all UI elements across all screen types
Fully respects all Unit Modifiers (UIScale, SizeConstraints, UIPadding, and ScrollingFrames/AutomaticCanvasSize) during unit conversion, making conversion reliable in every scenario
Correctly supports TextScaled Contextual UIStroke unit conversion with accurate wrapped estimation of AbsoluteTextSize
Easily scale generic UI elements with the ScaleSwap action set:
Fully accounted for ScrollingFrame AutomaticCanvasSize scaling inconsistencies/bugs (These will be actively accounted for as the bugs/inconsistencies are resolved)
Released ScaleSwap Lite as a free limited functionality version of ScaleSwap that retains its core generic UI element conversion support without advanced features such as full-scale unit modifier support, and accurate TextScaled contextual UIStroke conversion.
I would list it for lower, but the lowest roblox allows us to sell anything for is 5$, and using external payment methods would introduce a liability that I would rather avoid maintaining.
Rest assured however, that no other unit conversion plugin that currently exists offers nearly the amount of conversion breadth and reliability as this one, and for a good reason.
The logic necessary to provide these features is by no means trivial, especially when accounting for all the unit modifier complexity and behavioral inconsistencies in the UI scaling/positioning pipeline.
I created the Lite Version specifically to allow those who are skeptical of the Full Version’s value to come to their own conclusion.
The Lite Version offers the same breadth of conversion support, providing more functionality than any unit conversion plugin that currently exists, without the advanced depth of features such as Unit Modifier support, and accurate TextScaled UIStroke estimation.
Rather than bloat the existing action set with a settings widget, there’s actually a built-in studio shortcut for this exact purpose:
Shift+Click on a collapsed directory to open all descendant sub-directories
Shift+Click to select all instances in a given section of the fully expanded directory
You can then simply use ScaleSwap to convert every selected element to Scale or Offset (Unrelated elements are ignored during conversion)
I opted for Explicit Unit Conversion Actions over a simple “Swap Toggle” approach for this exact use case:
If your selection contains a mix of units, a swap toggle action simply inverts the mess. If an element was unknowingly set to the wrong unit, it stays “wrong” relative to the rest of the selection after the swap toggle.
Explicit unit conversion actions solve this issue, as regardless of the starting state, every selected element is forced into your chosen unit.
y’all always complain about prices of plugins when nobody is forcing you to buy them?? somebody took time to make something to make YOUR life easier and you have the audacity to complain? 5 dollars is like 20 minutes of working a minimum wage job??? And you get the plugin forever??? Immediately apologize