I’ve only noticed now that VideoFrames do not have a ScaleType like Images.
Based on what i’ve read, the default ScaleType for VideoFrames is “Stretch”.
As a device this is potentially annoying as designing a main menu screen/background that will rely on Crop so as to not be a squished mess can’t benefit from VideoFrames (I’ve only run into this after uploading my background video)
And that’s just one of the use cases..
I don’t think it would be that hard to implement either.. Video Frames have the potential to be great if Roblox starts caring more!