Scaling a Model

Howdy developers,

Today I come to you seeking assistance. I have a game that I wish to allow players to scale their characters in, both in Height, Width, and Depth. The only problem is that the player is wearing different morph parts from the menu, like a backpack or a wrist watch. I’m aware Roblox has support for basic scaling (animations and all), but I’m unsure how to both:

1.) Scale the parts attached to each limb part
2.) Scale the parts’ weld offset from the limb part

Currently all of the morph parts are inside folders, like “RightArm” or “LeftLeg”. The RightUpperArm, RightLowerArm, and RightHand welded-parts can only be identified via their welds. Not sure if that’s relevant. Anyway, please let me know if you have a way to make this work!

I appreciate any and all responses!

5 Likes

I would like to see the explorer and how it’s welded onto the character also the way the C’s are done. I think I could probably get it working for you

But if it want to this via scripting?