Scaling Gui Size and Position

Overview
I’ve been working on designing GUIs lately, and I’ve run into challenges with scaling them properly across different devices, both in size and positioning. I’ve looked for solutions to this scaling problem, but none of the methods I’ve found seem to resolve the issue.

Here is an example of the GUI i’m trying to scale:

This is what is looks like on another device:

The GUI appears significantly more spaced out compared to what I see on my device. The size is also not scaled properly, which is my main concern.

What you guys can do:
I’m curious if anyone has suggestions for properly scaling a GUI without relying on a plugin. I’ve experimented with UIAspectRatioConstraints and various plugins, but none have shown good results. Am I doing something wrong?

Extra info
I can share screenshots of the GUI’s properties if you require them.

Thanks.

1 Like

I think if you put both of the frames into a frame with the lenght and hight of both frames so if both frames has a size of 0, 100, 0, 100 then the size of the frame who has both the frames within it should be 0, 100, 0, 200 its kinda hard to say what i mean so i hope you understand i can give some pictures if you want me to explain this better

That’d be awesome if you could send some images.