Right now I use a function which takes the NumberValues descendant of the Humanoid and increments them proportionately. However, sometimes the Character grows in a weird manner and I have checked whether it has duplicate attachments which it didn’t. (P.S. That is a hit box welded to the HumanoidRootPart)
This bug occurs too often in game, but very rarely in studio (which is on accurate test play solo!)
Any thoughts?
function module.Scale(character, increment)
if alive(character) then
local humanoid = character.Humanoid
for i,v in pairs(humanoid:GetChildren()) do
if v:IsA("NumberValue") then
v.Value = v.Value+increment
end
end
end
end
Server-sided and everyone can see it. I’m cloning a default sized character from the ServerStorage and changing the sizes. It’s mainly weird because it almost never happens in studio (on accurate play solo) as it only happened to me maybe once or twice, but in game it’s happening all the time.