Essentially, I want to make a pointlight inside of a part that constantly scales with the said parts size and transparency. I want it to get further when the part gets bigger, and less transparent/bright with the parts transparency increased.
My questions are:
How would I go about doing it? I want it to be auto-managed, so a loop preferably would work.
How would I make it so it’s well calibrated? How would I go about the math to ensure the light is at the same ratio as the part increase?
I am not planning to use this on huge parts, just parts and explosions for my magic. I don’t want to tween the lights seperately to the part is all.
Lag isnt a huge issue here, fear not.