Scaling of textures now functions like scaling regular decals

robloxapp-20220224-2105484.wmv (1.1 MB)
I’m not exactly sure if this was an intentional change or not. The properties on both the textures are exactly the same. If you watch the video, the part on the top has a texture that was pasted into today, and the part on the bottom has the exact same texture but it was inserted months ago, but the way they look when they are re-scaled is different.

EDIT: I’m dumb, read my reply

could you send us a file with the two parts and textures included?

If you are just pasting the texture from one part into another part then it shouldn’t have that issue.

How are you inserting the texture? are you dragging the image in from the asset manager onto the part? If so, then inserted images are automatically inserted as decals which would scale like they do in your video.

Other than that I have no clue what exactly the problem.

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robloxapp-20220225-1234064.wmv (349.2 KB)
Okay I am kinda dumb…Turns out the reason for what I was experiencing was because the part had a particular mesh in it… :rofl: