Scaling the humanoid client-side

I’ve ran into a road block of not being able to scale a humanoid client-side. I’m making a character create, and would like to display the height/weight of each build before the user creates the character. The entire server uses a single rig to create the character, and changes the character are ran client-side to avoid other players from seeing each other’s changes.

I’ve searched on the forums for a solution, but haven’t been able to find one that fits my particular situation. Does anyone have any advice/solutions for this, or any way that they’d suggest going about it?

1 Like

Nevermind. Re-parenting the character to another parent, and back to it’s original parent works.

2 Likes