Scene Analysis - Lag spikes unlike other plugins

Description

Similar to this issue Docked windows that render Roblox UI can cause frame spikes - Event_::RenderViewUpdate, Perform, Present

Something is even more strange about this Plugin. Doesn’t matter if I have Autoupdate enabled or not.

If this plugin is present on the screen, it the spikes appear to go up, even if Autoupdate is disabled.

Re-production Steps

  • Open an Empty Baseplate
  • Open Scene Analysis
  • Start a Play Test
  • Observe the MicroProfiler
  • Resize the window even larger.

Expected Result

Not too sure. I’d imagine “Autoupdate” being laggy, but not when it is turned off. If I wanted an up-to-date, I’d just “Refresh” by toggling it on and off. I am not sure what else it is doing.

Actual Result

The same thing as the other issue, except there is a different label as well.

MicroProfiler logs are attached in the Private Message, along with logs that show when Scene Analysis is closed.

A private message is associated with this bug report