Description
Similar to this issue Docked windows that render Roblox UI can cause frame spikes - Event_::RenderViewUpdate, Perform, Present
Something is even more strange about this Plugin. Doesn’t matter if I have Autoupdate enabled or not.
If this plugin is present on the screen, it the spikes appear to go up, even if Autoupdate is disabled.
Re-production Steps
- Open an Empty Baseplate
- Open Scene Analysis
- Start a Play Test
- Observe the MicroProfiler
- Resize the window even larger.
Expected Result
Not too sure. I’d imagine “Autoupdate” being laggy, but not when it is turned off. If I wanted an up-to-date, I’d just “Refresh” by toggling it on and off. I am not sure what else it is doing.
Actual Result
The same thing as the other issue, except there is a different label as well.
MicroProfiler logs are attached in the Private Message, along with logs that show when Scene Analysis is closed.
A private message is associated with this bug report


