SCI - Pathos III: Placeable Items Update
We’re excited to release an open-beta of one of the most anticipated updates for quite a few divisions - the placeable items update! Dive into new content, changes, and loads of bug fixes. For your convenience, we’ve left the full, un-edited update log below for your expedited viewing.
Play Now! - SCI - Pathos III
Changes & Additions
- Added placeable items!
- Take a look inside with placeable items - including things such as cones, barriers, and medical stations!
- All placed items all have a set amount of health, and can be destroyed with weapons.
- Hovering over a placed item will show the person who placed it & how much health it has; the owner is able to directly remove it from there.
- Added automatic doors
- SD Specialist Permission changes
- Added access to the
Anti-Flash Shades Specialist
- Added access to the
Headset
- Added access to the
Headphones
- Added access to the
- SD Corporal Permission changes
- Added access to the
Half Mask
- Added access to the
Anti-Flash Shades Corporal
- Added access to the
Blackout Shades
- Added access to the
- All MTF can now access the
Neck Protection
- F2 can now access the
Earpiece
,None
helmet, andF2 Casual Suit
- Updated SD Corporal Loadouts
- Basketballs are now functional
- Finished
CI>MSU
hostile loadouts - Added a rules agreement form
- You will now be notified in-game when a moderator warns you
- Slightly updated (not yet reworked) the vehicle spawner UI
- Ziplines no longer auto-retract
- Added a smoke G-Launcher to CSU/SRU/R8 loadouts.
- Slightly revamped the scanner
- Reworked ziplines, riot foam, tear gas, & flashbangs off of
Legacy
- Slightly buffed the
AUG A1 Suppressed
- Reduced recoil on the
MP5SSD
- Updated the surrounding area of the Smugglers Den
- Removed legacy Pandora Crystals, this is purely an optimization change
- Updated lighting in logistics & moonpool
- Made the Falcon Responder Blackout windows actually blacked out
- Majorly decreased
HMMWV Armed
recoil - Added
Pepper Spray
to the MD pharmacy vendor under theSelf Defense
category - Added a
Stolen Keycard
to the CD vendor - One-life Glock-17’s & M1911’s can now be purchased on all foundation teams via the Robux store
- Added vending machines to SCP-096 Control & Observation
- Generally improved performance in Site Omicron
- Dramatically reduced lag in the Deep Caverns
- Removed several resource intensive items that failed to de-load from the game at any point
- Moved some of the artworks around Phi
- Changed vendor prices on some items
- Many general improvements to the building on the highways
- Added new sidewalk railings & lights to the highways
- Made several signs around the highways use TextLabels instead of a texture of a word
- Properly renamed what was previously called “Installation Command” to “Area 2 Logistics Center & Moonpool Bay”
- Optimized hostile spawn near moonpool
- Adjusted ore positions
- Added in-game mod/warn command
Bug Fixes
- Fixed issue with 294 drink killing you without a death interface.
- Fixed medical tool speed bugs
- Fixed Medical Bay recovery room curtains
- Fixed barriers at Site Alpha
- Fixed glowstick permissions
- Fixed SRU Sergeant blackout shades permissions
- Fixed occlusion culling not working effectively in too many places to remember
- Fixed SRU Response Commander GN24 permissions
- Fixed Site Alpha ambience
- Fixed and/or replaced many unoptimized models around the entire game
- Patched several holes out of the map
- Fixed many small building errors
- Fixed a bug in the Omicron testing lobby where the radio wouldn’t properly cycle through tracks
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