SCI - Pathos III: Placeable Items Update

:zap: SCI - Pathos III: Placeable Items Update

We’re excited to release an open-beta of one of the most anticipated updates for quite a few divisions - the placeable items update! Dive into new content, changes, and loads of bug fixes. For your convenience, we’ve left the full, un-edited update log below for your expedited viewing.

:video_game: Play Now! - SCI - Pathos III

:pineapple:Changes & Additions

  • Added placeable items!
    • Take a look inside with placeable items - including things such as cones, barriers, and medical stations!
    • All placed items all have a set amount of health, and can be destroyed with weapons.
    • Hovering over a placed item will show the person who placed it & how much health it has; the owner is able to directly remove it from there.
  • Added automatic doors
  • SD Specialist Permission changes
    • Added access to the Anti-Flash Shades Specialist
    • Added access to the Headset
    • Added access to the Headphones
  • SD Corporal Permission changes
    • Added access to the Half Mask
    • Added access to the Anti-Flash Shades Corporal
    • Added access to the Blackout Shades
  • All MTF can now access the Neck Protection
  • F2 can now access the Earpiece, None helmet, and F2 Casual Suit
  • Updated SD Corporal Loadouts
  • Basketballs are now functional
  • Finished CI>MSU hostile loadouts
  • Added a rules agreement form
  • You will now be notified in-game when a moderator warns you
  • Slightly updated (not yet reworked) the vehicle spawner UI
  • Ziplines no longer auto-retract
  • Added a smoke G-Launcher to CSU/SRU/R8 loadouts.
  • Slightly revamped the scanner
  • Reworked ziplines, riot foam, tear gas, & flashbangs off of Legacy
  • Slightly buffed the AUG A1 Suppressed
  • Reduced recoil on the MP5SSD
  • Updated the surrounding area of the Smugglers Den
  • Removed legacy Pandora Crystals, this is purely an optimization change
  • Updated lighting in logistics & moonpool
  • Made the Falcon Responder Blackout windows actually blacked out
  • Majorly decreased HMMWV Armed recoil
  • Added Pepper Spray to the MD pharmacy vendor under the Self Defense category
  • Added a Stolen Keycard to the CD vendor
  • One-life Glock-17’s & M1911’s can now be purchased on all foundation teams via the Robux store
  • Added vending machines to SCP-096 Control & Observation
  • Generally improved performance in Site Omicron
  • Dramatically reduced lag in the Deep Caverns
  • Removed several resource intensive items that failed to de-load from the game at any point
  • Moved some of the artworks around Phi
  • Changed vendor prices on some items
  • Many general improvements to the building on the highways
  • Added new sidewalk railings & lights to the highways
  • Made several signs around the highways use TextLabels instead of a texture of a word
  • Properly renamed what was previously called “Installation Command” to “Area 2 Logistics Center & Moonpool Bay”
  • Optimized hostile spawn near moonpool
  • Adjusted ore positions
  • Added in-game mod/warn command

:bug:Bug Fixes

  • Fixed issue with 294 drink killing you without a death interface.
  • Fixed medical tool speed bugs
  • Fixed Medical Bay recovery room curtains
  • Fixed barriers at Site Alpha
  • Fixed glowstick permissions
  • Fixed SRU Sergeant blackout shades permissions
  • Fixed occlusion culling not working effectively in too many places to remember
  • Fixed SRU Response Commander GN24 permissions
  • Fixed Site Alpha ambience
  • Fixed and/or replaced many unoptimized models around the entire game
  • Patched several holes out of the map
  • Fixed many small building errors
  • Fixed a bug in the Omicron testing lobby where the radio wouldn’t properly cycle through tracks
Property of unnamed.games and Daxrentha
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