SCP - Devolved Revamp Release

Version 1.0.2 has been released! Check out the changelogs for 1.0.2 here.


SCP DEVOLVED REVAMP CHANGELOG

VERSION 1.0 - BETA RELEASE


New Map:

Entirely new build and hand drawn textures. Enjoy exploring and finding easter eggs!


New User Interface (UI):

  • Select team and agree to game rules when you join the game in the main menu
  • Eight Teams (listed down below)
    • Some are locked and some have limit capacities; explained below
  • Select primary and secondary weapons while on a combative team (SD, MTF, CI) by pressing the button with a gun on it
    • Note that non-combat teams do not have any guns to select
  • Settings button is currently unavailable

New Clearance Levels:

  • Obtainable keycards range from Level 1-4
    • Located at the bottom right of your screen
  • Clearance Zones:
    • No Level Required: Office Rooms, Medbay
    • Level 1: Generator Room, Sector 2 Entrance & Stairwell, SCP-999
    • Level 2: CDC, Armory, Sector 3 Entrance, Sector 3 Entrance & Checkpoint Side Room, Sector 2 SCPs, SCP-173
    • Level 3: Sector 3 Checkpoint Gate, some Sector 3 SCPs
    • Level 4: Control Room, certain Sector 3 SCPs

Experience System:

Progress towards next rank indicated by “XP” bar at top of screen denoting current amount of team XP, the next rank (or current rank if maxed out), and number of XP needed for promotion

  • Rank 1: 0 XP
  • Rank 2: 60 XP
  • Rank 3: 300 XP
  • Rank 4: 660 XP
  • Rank 5: 900 XP
    (Linear progression, meaning it takes 900 XP to max one team, not 1900 XP)
  • Players normally earn 1 XP per minute.
  • Players earn 2 XP per minute if they own the “2x Experience” gamepass
  • OR the SCP:D “Classic” gamepass: “Double Experience”
    • Please note that stats from SCP:D “Classic” do not transfer
  • Higher keycard levels may sometimes be unlocked as you rank up on a team

"Class D” (CD) Team

  • Default team, no requirements
  • No team limit capacity

Rank Titles & Unlocks:

  • Newbie: Class D Keycard
  • Disposable Inmate
  • Experienced Inmate
  • Respected Inmate
  • Veteran Inmate

Information:

  • Class D can only be terminated when they exit the doors to Class D Containment (CDC)
  • Yellow line is currently for show, red line outside of CDC is the real terminate line
  • Currently the only way to escape as Class D is by foot
  • Keycards can be looted in Sector 1
  • Only way to obtain weapons as Class D (right now) is by owning the “Generic Handgun” gamepass
  • Much more features to come!

“Site Security” (SD) Team

  • No requirements
  • 10 player team limit

Rank Titles & Unlocks

  • Cadet: Level 2 Keycard, EF Model 5
  • Guard: M9 Beretta
  • Sergeant: Level 3 Keycard, FN P90
  • Lieutenant: HK MP5KSD
  • Captain: Level 4 Keycard, Kriss Vector

Information

  • Able to damage CI and terminated CD, unable to damage authorized CD
  • More features to come!

“Research Department” (ScD) Team

  • No requirements
  • 10 player team limit

Rank Titles & Unlocks

  • Intern: Level 2 Keycard, Authorize Tool
  • Assistant Researcher
  • Scientific Researcher: Level 3 Keycard
  • Senior Researcher
  • Board Authority: Level 4 Keycard

Information

  • Authorized Class Ds will lose their authorization once out of range from a scientist
  • New authorized and terminate indicators (a checkmark and an “X” respectively)
  • More fleshed-out testing system is planned for the future
  • Much more features to come!

“Maintenance Staff” (E&T) Team

  • No requirements
  • 5 player team limit

Rank Titles & Unlocks

  • Apprentice: Level 1 Keycard
  • Custodian
  • Technician: Level 2 Keycard
  • Supervisor
  • Chief Engineer: Level 3 Keycard

Information

  • E&T must maintain the generator by fueling it with charge
  • Recharge with jerrycans, each worth 5% charge
  • Interaction takes 10 seconds per jerrycan
  • Generator is found in Sector 1 in the “Generator Room”
  • Loses 1% every 36 seconds, takes an hour for it to completely run out
  • Full 100% upon server start
  • When at 0%, all lights turn off, all doors open, and all alarms fail to work
  • Stays like this for 10 minutes
  • Generator eventually shoots back up to 10% and effects revert
  • Much more features to come!

“Paramedic Team” (MD) Team

  • No requirements
  • 5 player team limit

Rank Titles & Unlocks

  • Trainee: Level 1 keycard, can heal 10 HP
  • Field Medic: Can heals 15 HP
  • Advanced Care: Level 2 keycard, can heal 20 HP
  • Critical Healer: Can heal 25 HP
  • Program Leader: Level 3 keycard, can heal 30 HP

Information

  • Paramedics can heal a player by clicking on them
  • 3 second cooldown
  • About Healing and HP:
  • Everyone can only naturally regenerate up to 50% HP
  • Beds in the medbay heal 10 HP every 2 seconds
  • More features to come!

“Mobile Task Forces” (MTF) Team

  • 150 minutes requirement OR “Task Force Early Unlock” gamepass
    • OR any of the following SCP:D “Classic” gamepasses:
      • Mobile Task Force Commander
      • Site Director
      • O5 Council
    • 7 player team limit

Rank Titles & Unlocks

  • Junior Operative: Level 3 Keycard, Colt M4A1
  • Combat Operative: SIG P226
  • Senior Operative: SCAR-H
  • Task Force Officer: Level 4 Keycard, IMI Mini UZI
  • Commander: M249 SAW

Information

  • They spawn outside instead of inside
  • MTF can slide with “Z” or with the mobile button

“Chaos Insurgency” (CI) Team

  • 150 minutes requirement OR “Chaos Insurgency Early Unlock” gamepass
    • OR any of the following SCP:D “Classic” gamepasses:
      • Chaos Insurgency
      • Chaos Commander
  • 10 player team limit
    • However, can be bypassed by escaping as Class D by reaching the “campsite”

Rank Titles & Unlocks

  • Recruit: Level 2 Keycard, AK-74
  • Delta Operative: PM Makarov
  • Elite Operative: FN FAL
  • Gamma Personnel: Level 3 Keycard, Vz.61 Skorpion
  • Beta Command: PKM

Information

  • CI can slide with “Z” or with the mobile button
  • Keycards can be looted in Sector 1
  • Medkits can be looted in the medbay
  • 3 Lives, only goes down when they die while INSIDE the facility

“Administrative Branch” (AD) Team

  • 720 minutes requirement OR "Administrative Branch Early Unlock” gamepass
    • OR any of the following SCP:D “Classic” gamepasses:
      • Administrative Department
      • Site Director
      • O5 Council
  • 5 player team limit
    Rank Titles & Unlocks:
  • Staff Manager: Level 3 Keycard, Handcuffs, Desert Eagle XIX
  • Committee Member
  • Site Coordinator: Level 4 Keycard
  • Board Director
  • Executive Council

Information

  • Can vote on the following “Site Investments”
    1. Increased HP of outside Gate (from 10,000 to 20,000) BUT increased recovery time (from 10 minutes to 20 minutes)
    2. SCP Neutralizing Gas that halves the speed of all SCPs but triples their damage
    3. Generator loses energy slower (1% every 48 seconds)
    4. Better cafe food: no gameplay change
  • Voting menu can be found in the meeting room computer
    • Every 60 seconds, the investments renew, applying the top 2 most voted site investments
    • Each administrative member can vote for 2 investments
  • Much more features to come!

About Handcuffs

  • DO NOT ABUSE. You should ONLY arrest Foundation players for these reasons:
    • Breaching: intentionally letting out SCPs
    • Conspiracy: helping Class D escape or cross-teaming with the Chaos Insurgency
    • Negligence: refusing orders to perform expected and reasonable, role-specific duties
  • Arresting a player on any other team will put them on “Class D” for 3 minutes
  • Cannot arrest other AD with handcuffs

About SCPs:

  • New sprites
  • Pathfinding has been reworked (by kisty1)
    • When stuck, SCPs will teleport out of the “stuck” area
    • Expect a few minor bugs
  • Can no longer be killed, must be led back to containment chamber instead
  • Should not able to enter spawn zones
  • Very barebones right now. Majority of SCPs need balancing and reworking

Sector 2 SCPs: Safe and non-threatening SCPs.

SCP-999:

  • Level 1
  • Heals 10 HP
  • WalkSpeed = 12

SCP-066:

  • Level 2
  • Deals 0 DMG
  • WalkSpeed = 10
  • Will be reworked in the future

SCP-513:

  • Level 2
  • Currently stationary and inactive. Will be worked on!

Sector 3 SCPs: Dangerous SCPs

SCP-035:

  • Level 3
  • Deals 25 DMG
  • Walkspeed = 25
  • Wearable “mask” will come in the future!

SCP-457:

  • Level 3
  • Deals 25 DMG
  • Fire damage will come in the future!
  • Walkspeed = 25

SCP-049:

  • Level 3
  • Deals 1000 DMG (Instakill)
  • Walkspeed = 25

SCP-173:

  • Level 2
  • Deals 1000 DMG (Instakill)
  • Walkspeed = 100
    • Only moves when not looked at

SCP-096

  • Level 4
  • Deals 1000 DMG (Instakill)
  • Walkspeed = 25
  • Only starts to chase players when looked at
    • Normally in a docile, “crying” state
  • Has a unique testing procedure:
    • A big red button to initiate a localized “lockdown”
    • Blocks all doors involved and lifts open the box containing 096
    • Lockdown lasts for 7.5 minutes or until button is pressed again

SCP-682

  • Level 4
  • Deals 1000 DMG (Instakill)
  • Walkspeed = 25

SCP-409:

  • Level 4
  • Currently stationary and inactive. Will be worked on!

New Gun System: (by iMealBloxTM)

  • Reworked guns, in total 16
  • Damage indicators
  • FPS mode (although currently not animated)
    • Aim Down Sights mechanic
    • Floating ammo counter
  • Unique third-person animations for all guns (idle, shoot, reload)
    • You can still reload guns without having them equipped
  • Stats are still being balanced, feel free to make suggestions!
  • Mobile support provided, console support will come in the future.

New Movement System:

  • SHIFT to sprint (or with the mobile button)
  • CTRL to shift lock
  • Jump cooldown
  • MTF and CI can slide with “Z” (or with the mobile button)
  • Mobile support provided, console support will come in the future.

New Facility Exit Method:

  • To enter the outside requires Level 2
  • However, to leave past the Gate, there must be at least two players with a Level 2 Keycard each or one player with Level 3+ to use the side exit
  • The side exit cannot be opened from outside the Gate
  • The Gate normally has 10,000 HP and takes 10 minutes to recover after being destroyed

New Control Room:

  • Four buttons, each have a 1 minute global cooldown after one is activated
    • “Code Red” for when an SCP breaches
    • ”Code Orange” for when Class D are rioting
    • ”Code Blue” for when Chaos Insurgency are raiding
    • “Normal State” for when things go back to normal
  • Status screens are spread throughout the facility, displaying current color code
    • Color code reference chart included in spawns and various locations
  • Voicelines and music will be added soon for each alarm!

New Background Music:

  • Original Soundtrack by Rostercom16
  • Go check it out!
    • Currently, ambient music for Sectors 1, 2, 3 and the outside

Gamepasses: (REGIONAL PRICING)

  • Chaos Insurgency Early Unlock: 90 Robux
    • Bypasses minute requirement
  • Task Force Early Unlock: 90 Robux
    • Bypasses minute requirement
  • Administrative Branch Early Unlock: 500 Robux
    • Bypasses minute requirement
  • 2x Experience: 400 Robux
    • Earn 2 XP per minute
  • Generic Handgun: 100 Robux
    • Spawn instantly with the EF Model 5 on any team EXCEPT Class D
    • Class D receive the EF Model 5 after waiting 1 minute after (re)spawning
  • Upgraded Keycard: 400 Robux
    • Spawn instantly with a Level 4 Keycard on any team EXCEPT Class D
    • Class D receive a Level 2 Keycard after waiting 1 minute after (re)spawning

SCP:D “Classic” Gamepass Owner Perks:

  • Chaos Insurgency:
    • Early unlock “Chaos Insurgency” team
  • Chaos Commander:
    • Early unlock “Chaos Insurgency” team
    • Exclusive “Chaos Elite” uniform
  • Mobile Task Force Commander:
    • Early unlock “Mobile Task Forces” team
    • Exclusive “MTF Elite” uniform
  • Intelligence Agency:
    • Exclusive “Intelligence Agent” uniform
  • Rapid Response Team:
    • Exclusive “Rapid Response Unit” uniform
  • Administrative Department:
    • Early unlock “Administrative Branch” team
    • Exclusive “Senior Administrative” uniform
  • Site Director:
    • Early unlock “Mobile Task Forces” AND “Administrative Branch” teams
    • Exclusive MTF Elite, Intelligence Agent, Rapid Response Unit, and Senior Administrative uniforms
  • O5 Council:
    • Early unlock “Mobile Task Forces” AND “Administrative Branch” teams
    • Exclusive MTF Elite, Intelligence Agent, Rapid Response Unit, and Senior Administrative uniforms
  • Auto Glock:
    • Transfers to the new “Generic Handgun” gamepass
  • Double Experience
    • Transfers to the new “2x Experience” gamepass
  • Level 5 Keycard
    • Spawn instantly with a Level 3 Keycard on any team EXCEPT Class D
    • Class D receive a Level 2 Keycard after waiting 1 minute after (re)spawning
  • Omni Keycard
    • Transfers to the new “Upgrade Keycard” gamepass
    • Please note that you WILL be receiving more compensation and benefits in the future, including for the other old gamepasses not listed here (the gun gamepasses).

Miscellaneous Features:

  • Forced R15 block avatars, no 3D clothing
  • New “Tag” System
    • New nametags and chat tags for supporters, testers, contributors, etc.
    • Moderators and above will be godded when their tags are on
  • New Admin Command System for moderators (by ApraxCraftz)
  • Players are invincible when inside their spawn room
    • SCPs shouldn’t be able to enter spawn rooms
  • All seats are now interacted with via proximity prompts
  • Combative teams (SD, MTF, CI) are forced to wear their team uniforms
  • Somebody is watching.
  • Day & Night Cycle lasts roughly 12 minutes
  • Rivers no longer lead to the void, you can walk through them
  • Lunch Lady has been moved to the Sector 1 cafeteria, serving burgers, pizza, and sandwiches

SCP: DEVOLVED REVAMP

DEVELOPED BY PROJECT: REDRAWN AND GAME IT SIMPLE


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