SCP: Silenced Testing Grounds Update History

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SCP: Silenced Testing Grounds Update History


Version 1.1.1 (20/08/2023)

Added

  • Camera system, usable on the terminals in spawn

Changes/Fixes

  • M14 Incendiary has a larger radius and faster spread
Version 1.1.0 (19/08/2023)

Added

  • New guns (M249, M320 Grenade Launcher)
  • Grenades (M14 Incendiary, M18 Smoke, M67 Frag, M7A3 Gas, M84 Stun, MK3A2 HE)
  • Map expanded
  • Dynamic crosshair
  • First and third person animations, both new and improved
  • Status effects (Bleeding, Gassed, Stunned, Burning, Flashed, Blind)
  • Improved gun SFX/VFX
  • Gibbing now has fleshy ends at the end of limbs/head
  • Female body type added
  • Disclaimer and version number added as a UI in the bottom left
  • Blur that’s created when firing, based on the weapon’s spread
  • More randomly generated names

Changes/Fixes

  • Fixed gamebreaking memory leak
  • Tracers are now visible to others
  • Arms now count as a torso hit when calculating damage
  • Moved side spawn gates
  • Blood vignette will now pulsate based on the health
  • cta’s behavior

Removed

  • Underground area (underutilized)
Version 1.0.7 (05/03/2023)

Added

  • Heavy Pistol Ammo added. This accounts for the Deagle and Raging Bull

Changes/Fixes

  • Changing from sprinting to reloading and firing and all that crap should be smoother now (button conflicts are kinda gone)
  • Deagle is less big and dumb looking in the View Model
Version 1.0.6 (25/12/2022)

Added

  • Added Deagle, AA-12, RPK, and Raging Bull

Changes/Fixes

  • Benelli and M1911 reload speed reduced
  • Some map adjustments

Removed

  • Removed rotational recoil on most automatic guns (firing stuff like the g18 and FAL should be less obnoxious)
Version 1.0.5

Added

  • Readded settings (press L)
  • Readded blood and added new limb destruction
  • New recoil effects on pistols
  • Hitmarkers readded

Changes/Fixes

  • Reloading now slows you down
Version 1.0.4 (24/12/2022)

Changes/Fixes

  • Fixed the crouch speed bug
Version 1.0.3 (24/10/2022)

Added

  • Added an auxiliary spawn gate to both sides to hopefully lessen spawn camping

Changes/Fixes

  • Spread decreased by 25% on most guns
  • Serbu draw speed buffed to be the same as pistols
  • Spread no longer decreases while aiming, replaced with it decreasing recoil. Spread stats will be updated on some guns to compensate
  • You can spawn with any weapon now
Version 1.0.2 (17/10/2022 - 22/10/2022)

Added

  • More animations
  • Randomly generated name is given and role is shown (currently everyone is listed as tester)
  • Bullet holes given a cap

Changes/Fixes

  • SPAS-12 firerate increased
  • Player hitsound audio is quieter from other players taking damage
  • Gun icon not switching fixed
  • Round handler works properly (still needs some work)
  • Armor no longer blocks fall damage
  • MAC-10 damage nerfed to 18 and RPM nerfed to 1100

Removed

  • Objectives UI removed temporarily
  • Hitmarkers removed temporarily
Version 1.0.1 (15/10/2022)

Added

  • More animations
  • Randomly generated name is given and role is shown (currently everyone is listed as tester)
  • Bullet holes given a cap

Changes/Fixes

  • SPAS-12 firerate increased
  • Player hitsound audio is quieter from other players taking damage
  • Gun icon not switching fixed
  • Round handler works properly (still needs some work)
  • Armor no longer blocks fall damage
  • G18 and MAC-10 stats have been switched
  • Buffed every shotgun in spread (except for Benelli) and damage
  • Props replaced with more up to date ones from the overhaul

Removed

  • Objectives UI removed temporarily
  • Hitmarkers removed temporarily
Version 1.0.0 (01/10/2022)

Added

  • Ground item clearing every 5 minutes
  • Initial equips are now cancellable after the normal equip time
  • Shooting creates a vignette effect
  • Killsound implemented
  • Added detail to the G18 sights
  • Effect when healing with a medkit and picking up armor
  • Blur effect when shooting too close to a wall
  • Hitmarkers
  • Blood VFX
  • New animations
  • Added leaderboard K/D

Changes/Fixes

  • Sleeve models fixes
  • Armor absorption nerfed to 35%
  • Helmet nerfed to only absorb half the headshot multiplier
  • Lifts are lessy laggy
  • Elevator void bug patched
  • Changes to gun sway
  • Nerfed M4A1 damage from 22 to 19
  • Buffed M191 headshot multiplier from 1.6x to 1.8x

Removed

  • Downing temporarily removed
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