Was going to write a Engine Feature request for this, but going to bump this instead.
Having Screen Space Reflections would be miles better than the pre-computed reflections that are only available if you turn EnvironmentSpecularScale to 1.
Was going to write a Engine Feature request for this, but going to bump this instead.
Having Screen Space Reflections would be miles better than the pre-computed reflections that are only available if you turn EnvironmentSpecularScale to 1.
Bump- SSR or Parallax Corrected Cubemaps (if set up correctly) could work great, ray tracing would be… well, meh because it will lag the living heck out of the Roblox engine.
SSR on geometry works nice, and just to fix the interior cubemaps, maybe do it like CS2?
How CS2 does it, is that it renders a parallax cubemap but for dynamic meshes (un-anchored parts), they aren’t visible. Roblox, let’s add it as an instance type?
SSR would work well but again, it will disappear depending on the angle, and Roblox doesn’t even have a fade out for the SSR in the water so I doubt they would add it to geometry either.