ScreenGui looks different than SurfaceGui

I have designed a UI that is supposed to be a SurfaceGui, but I designed the UI in a ScreenGui.
This is how it should look:

This is how it looks:

How do I fix this?

Try looking at the surface GUI object, it could be that the size is set in pixels, instead set it to 1,0,1,0. The bug is most probably in the surface GUI object.

Oh yeah, I set the .SizingMode to FixedSize and that fixed it. I didn’t knew about these.

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