As a Roblox developer, it is currently too hard / impossible to have properly done 3D UI in any kind of modifiable/editable way.
I would like a ScreenGui.Transform CFrame property to “skew” UI in a certain direction.
My game uses SurfaceGuis to mimic this, but we suffer tremendously from clipping issues / other misc. issues like weird interactions with layout features.
Hi folks, I work on Engine UI. I’d love to make ScreenGui more useful like this. A question though:
There’s other issues with AlwaysOnTop, some features like brightness/lightinfluence don’t work with it.
For ScreenGui, there is no lighting or brightness at all - this is essentially how alwaysOnTop renders. What are the cases where you want to render in screenspace but still be impacted by either of these?
What are the cases where you want to render in screenspace but still be impacted by either of these?
In the screenshots I provided in my post, I use SurfaceGuis which have the parts CFrame set to be the cameras CFrame every frame. It would be significantly more performant if I didn’t need to do that.
Brightness, while nice, is kind of optional – UIShadows do the trick quite well.